﻿using UnityEngine;
using System.Collections;
namespace GameUnit
{
    public static class ValidatorManager
    {
        private static Hashtable ValidatorTable;

        public static void Load(string validatorPath)
        {
            ValidatorTable = (Hashtable)SGLisp.Helper.EvalValueFromFile(validatorPath);
            Debug.Log(validatorPath);
        }

        public static Validator CreateValidator(string validatorName)
        {
            return null;
        }


}
}